The challenges in the Signature Case method are based on real-world data and actual events. For the first time, your students will get to step into the shoes of an executive team. In the past, they could learn about the decisions others have made. Now they can live them.

Our method has been tested to show that no facilitator instruction is required for students to play the game. There is no need to waste precious class time.

We designed the product to be as simple to use as a modern game, but the underlying mechanics are anything but simple. Whereas traditional simulations had one “right” answer, our game design allows students to make literally millions of different combinations of decisions. For the first time, students can engage their critical thinking rather than Googling for answers.

Perhaps this is why more than 3 out of 4 students recommended that their professors replace a portion of their current curriculum to adopt The Signature Case.

Our first case deals with business leadership. In our game, students tackle business crises, as well as explore their own leadership style as part of a multiplayer executive team. At the end of the game, students will receive a leadership report based on the decisions they made in the game.

The University of Colorado analyzed data from over 6,450 trainees, in dozens of studies, showing that games provide 11% more factual knowledge, 14% more skill-based knowledge, and a 9% higher retention rate than comparison groups. Our business game, then, is a solution to increase engagement and learning. You won’t have to compete with students’ smart phones for their attention!

Still unsure about games? Consider this: More than twice as many people in the world play games than speak English. By the time your students have started university, 90% will have spent as much time playing games as they did attending middle school and high school combined.

“Students suggested that I run the Signature Case Study much earlier in the semester, prior to starting the Capsim simulation.  The reason given was it helped them in understanding the dynamics of group decision making and leadership.”

Marc Sollosy, Ph.D., Associate Professor of Management - Strategy, Marshall University Lewis College of Business

“This game breaks a new ground linking strategic thinking and effective leadership. It offers students an opportunity to learn about leadership, information sharing, decision-making process, and teamwork.”

Fred O. Walumbwa, Ph.D., Associate Professor, Department of Management & International Business at Florida International University

“This Spring semester, I used the Recurrence Signature Case Study in a large undergraduate Intro-to-OB class. There were two things that stood out. First, the business simulation was very approachable and easy to navigate for the students. It provided a unique opportunity for them to experience how it’s like to run a large company. Second, the support by Recurrence has been exceptional throughout the entire semester. Every time I had a question, I could be sure to receive a detailed and highly qualified response within a few hours. I look forward to using the simulation game again the next time I’m teaching this class.”

Oliver Schilke, Ph.D., Assistant Professor of Management and Organizations, University of Arizona Eller College of Management

“I first implemented The Signature Case Study last fall in my graduate-level leadership class. The students’ experience was so positive – because they learned while having fun – that I chose to use the game again this spring. The game is a great tool that brings leadership styles to life for students. They experience virtually what they are learning in course readings, debates, and discussions.”

John J. Sosik, Ph.D., Professor of Management and Organization, Penn State Great Valley School of Graduate Professional Studies.

“Working with the Recurrence professionals has really helped me as the teacher of my business school students, who got to discover good leadership practices through learning by doing in the Signature Case Study.  Almost all  recognized their leadership profile, providing them insight and words for their leadership development.  With the game, they got an excellent opportunity to link theoretical reading to proven practices.  My students were challenged in their business skills, leadership behaviors and attitude.  Working with Cory was wonderful: he was quick and accurate in his responses on my ad hoc questions, which made me feel heard and serviced very well.”

Drs. Dorien Lathouwers (MA), University of Colorado Boulder Leeds School of Business

“I tried the game as extra credit last semester in my online class,” says Mihran Aroian, a lecturer at the University of Texas McCombs School of Business. “As my online class evolves, I want to be able to offer a more interactive student experience and allow students to utilize some of the concepts and skills that are taught in the course. The response was so overwhelmingly positive that I implemented the simulation into the curriculum for all of my online classes this semester.”

One student commented, “To complete the simulation, we needed to interact with other people and then see what happened. It really put us in a real-life situation where sometimes decisions are tough and unpredictable. This gave us a real-life experience and enabled us to understand that the decision-making process is complex, requires knowledge about many different aspects, and requires the courage to make a decision.”

Mihran Aroian, Ph.D., Lecturer, University of Texas McCombs School of Business

“As a professor who desires to help students realize their potential, I look for course materials that not only support what I teach, but enable my students to process what they are learning in ways that create meaning and understanding for them. The Recurrence Signature case game affords me this opportunity in one of my classes because it demonstrates the importance of collaboration for managers as well as the complexities of making decisions in organizational life.”  As one student described, “When doing the simulation, each executive must make a decision, but as our team quickly realized, each decision you make can effect another executive’s decision. It is one thing to discuss the importance of collaboration—everyone knows that collaboration can lead to better and more effective ideas—but the simulation made it really come to life. So, although I already knew that collaboration is a key factor in success, I learned a valuable leadership lesson in just how important it can be and how it affects many different aspects that I had not had experience with before.”

Rachel E. Sturm, Ph.D., Assistant Professor, Department of Management and International Business at Wright State University


You can download all of the materials you need here.

Instructor Quick Start Video

This tutorial explains to instructors how to log in and use the administrative functions.


Student Quick Start Video

This tutorial explains the general gameplay of the game to students.


Contact Us

Recurrence, Inc.
409 Maynard Ave S,
Seattle, WA. 98114

C: 425.202.5586